#pragma once

/*
extends class BulletBehavior to overrid the setTargetDirection function with valid function to redsoldier
*/

#include "BulletBehavior.h"

#define _RED_SOILDER_BULLET_1_VY 4
#define	_RED_SOILDER_BULLET_1_VX 2.3

class RedSoldierBulletBehavior : public BulletBehavior {
public:
	RedSoldierBulletBehavior() {
	}

	virtual void setLeftDirection();

	virtual void setRightDirection();

	/* Check fire from target */
	virtual void setTargetDirection();
};